Are you there? Representation and co-presence in virtual worlds
DOI:
https://doi.org/10.22235/d.v0i22.378Keywords:
Computer Mediated Communication CMC, Virtual Worlds, representation, co-presence, Second LifeAbstract
Social interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the resources through the users are shown to others and encourage a sense of co-presence. We identify and characterize seven categories of relationship between co-presence and representation. These categories show us technical conditions proper to the environment, and interaction strategies of the participants in two axes: temporary resources management (participation rates) and spatial occupied (co-presence diversified). Finally, the strategies of on line co-presence enlarge the human ubiquity sense. These are core skills for the new reticular and multi scenic social forms.Downloads
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